Onshape - Lecture #1 Notes
https://docs.google.com/document/d/1mGUbDagbIQCSvaXb1p8mCmoFG--0c67WHuSI-37BeuY/editThings to Go Through
DOCUMENT 1
https://bit.ly/3zaudHe write this on the board.
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Getting it setup using https://onshape4frc.com/getting-started
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Going through the tabs
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Parts and Assembly Tabs
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Each Subsystem (climber, swerve, intake) Gets it own Document
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To make sure that the Robot doesn’t get too cluttered, but you can organize the way you want.
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Assemblies - different parts form an assembly (wheel, axles).
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Parts - where you model all of your individual parts, show up in the bottom left
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**Parts Studio - interrelated parts can be modeled in the same environment (studio), (Dumb things that don't move might be in one parts studio)
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Documents can be broken up into different part studios.
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Feature Tree - Every action you take is in the feature tree, shows the history of all of the changes you’ve made, above the parts,
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Everything is moveable and customisable.
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Tab features, bottom left; Tab manager to the left of the plus
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Version History, under the onshape logo, branch and merge designs, high level feature tree
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We need to be able to move around, Cube to change the view, Press the drop down for more options
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Mouse Controls
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Scroll in, zoom in and out, zooms were the pointer is
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Clicking and holding the middle mouse button you can move around one dimensionally
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Double middle mouse click to reset to the center
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Right mouse button you can orbit the part
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Apply to both parts and assemblies.
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If you are really used to using solidworks or fusion go to your account, preferences, and pick the mouse settings
DOCUMENT 2
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Creating a Sketch
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Outline of our model in 2D, we use it to make something 3D
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Origin is the central point and what we base the model off of.
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Press sketch, leave the dialog box up in the corner, If you see a dialog box that's highlighted, if you click on something on the screen it will get put into the box.
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If you want to do what the dialog box says leave it open
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You can toggle visibility on the planes in the feature tree.
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Toolbar has a bunch of shapes, you will most likely use a lot of these
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Pressing it activates the tool, if you press escape it will get you out of the tool, after you’re done using a tool PRESS ESCAPE, so you don't get lost in a random tool.
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DONT CLICK AND DRAG. its two clicks
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If you need a specific measurement just type it in.
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If you click, and click again it selects both and doesn't get rid of the first
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To deselect, click on the white space, or use the spacebar
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Window Select, click and drag
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Left to right - box is blue, only selects things completely inside the box
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Right to left - box is yellow, selects everything it touches
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If you’re not interacting with a shape the lines are blue
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You can scale by clicking the corners but you can add Constraints
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Constraints - are geometric rules that you can impose on a model and they have to follow then (hover over points and you can see parallel and perpendicular
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Blue things are unconstrained
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WHEN YOU ARE DONE WITH A PART EVERYTHING SHOULD BE CONSTRAINED
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If you make a rectangle in accordance with the origin it will add a constraint with the origin.
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Black means constrained
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If you make a rectangle starting on the origin (yellow square) coincident constraint, a corner point is attached to the origin.
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First thing you do in a sketch is constrain something to the origin
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So it doesn't change everything.
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Dimension tool, Constraint - just put it on the screen in a way that looks nice
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You can type in measurements in different units.
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You can dimension between two lines,
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Extrude
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After the dialog box is open select a region, a closed in area (our rectangle), (highlighted blue), make sure its on solid, 4 inches width
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Add another rectangle on the front side using sketch tool
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Dimension each side .25 inches from the sides
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Extrude this rectangle, (anybody know what the two tabs do?)
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Add tab adds to the original part (so a new part is not created in the parts list)
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New tab creates a new part (a new part is created in the list)
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Remove tab deletes a part of the shape (creates a hole)
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Up to part, up to vertex instead of blind, or through all, mess around with them.
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Merge Scope tells onshape what part to make changes to, if you add multiple parts it will remove from multiple parts.
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Add 1 inch
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Ask them to create a part two inches long above the original rectangle with a gap of .5 inches, on the front face (draw it on the board if necessary), then extrude it two inches perpendicular to the original
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Show off the Feature tree, right click and edit certain parts in history to make changes
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Make a circle on a side of the gray rectangle and dimension WHILE making the circle, if it's in a gray box it's waiting for some sort of input.
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Ask them to make this shape →
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Finish the sketch and it should creates a hole
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